Animation Innovation – Interactive Animation [ANI14102]

Interactive Animation & Technology in Museums/Galleries

Cat (company)

Cat are a company that specialize in idea and concept development, visualizations, interactivity, motion graphics, Instore TV, digital signage, 3D animation, video, photo, touchscreens, sensors, lights, sound, websites, prints on different surfaces.

Some of their work includes:


Cat were contracted Fjord & Bælt experience center in Kerteminde to create an interactive display using a stuffed seal.

The seal is a real stuffed seal combined with built in sensors which allow visitors to learn about the functions of the different parts of the seal by touching different parts of the seal.


In 1998 Cat were by commissioned the Wadden Sea center in Denmark to create a room for visitors to experience what a storm surge feels like and how it affects the wildlife. Videos, pictures, and surround sound, wind an other effects were used to recreate the effect of a storm surge.

Natural History Museum

Who do you think you really are? (interactive film)

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This interactive film shown in the Museum’s Attenborough Studio guided by David Attenborough was awarded by British Universities Film and Video Council (BUFVC) for Learning on Screen Premier Award (multimedia). The film uses a mixture of CGI models developed with support of the Wellcome Trust, BBC natural history footage and interviews with leading Natural History Museum scientists.

During the film extinct creatures such as Coelophysis and Homo erectus and a tree of life appear to move around the studio and virtual gifts are offered by the scientists of the museum.

There are also extra features such as a 3D version of Lucy the ancient human species Australopithecus afarensis and other video-clips and forums.

NHM Alive App by Colossus Productions:

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This app created by Colussus Productions for visitors to learn about 10 extinct animals; Gigantopithecus, Harpagornis, the Dodo, Smilodon, and the museum’s most famous dinosaur, Diplodocus selected by David Attenborough.

There are two modes; day-mode which features hi-res images, skeleton turntables and 360 panoramas of the museum spaces and night-mode which uses a security guard CCTV surveillance station and uses cinematic, photo-real CGI creatures created by award-winning animation studio ZOO. In this mode you can use a tactile torchlight device to search for the creatures in the dark. For each creature, when illuminated David provides written audio-guide specifically written for the app to tell stories of the creature when it was alive including timeline of life and shot short films especially created for app.

Archaeopteryx Hologram by Filmotastic

The rare archaeopteryx fossil was showcased at Extinct

Cultural heritage game in Museum, Château de Montfort-sur-Meu, in Britany

Immersive interactive applicationData capture and analysisAutomatic construction of a motion graph Animation engine application interface

In May 2013 RE@CT created the first augmented video prototype of the augmented reality cultural heritage game for the Museum of the Château de Montfort-sur-Meu in Brittany (France). The game was part of an exhibition to teach school children about the history of the Lords of Montfort. It was created using using a multiple-camera system which includes a set HD cameras on pan/tilt heads to maintain a close-up view of the actor’s face and 12 static HD cameras, to capture the movements of the actors which were then turned the into 3D models for characters in the game. Scripts and algorithms were created to control the character’s interaction with the environment and allowed facial expressions to be exaggerated . The models were put together in Unity3D.

Interactive gallery: Gallery One at the Cleveland Museum of Art:
 In 2013 the Clevelend Museum opened a new gallery space that combines art and hands-on digital interactive technology to encourage visitors to respond in a personal way to the collections. One of the highlights of the gallery is Line and Touch a multi-touch, microtile wall on which visitors can draw lines that are matched to works of art in the collection; a shadow-puppet theater where silhouettes of objects can be used as “actors” in plays; mobile- and sculpture-building stations where visitors can create their own interpretations of modern sculptures by Calder and Lipchitz; and a sorting and matching game featuring works from the permanent collection. This space is designed to encourage visitors of all ages to become active participants in their museum experience.

Interactive Animation/Technology in Performance

Interactive contemporary dance performance “Cinestetika”:‬

 Dandy Punk


Scott  Snibbe

Scott Snibe is an Interactive artist, uses interactive projections, interactive sculpture, iPad/IPod/iPhone apps, public art, performance, works for the screen, Created an app for Bjork MontionPhone: iPad and iPhone app allows people to create abstract animations together over a network, can choose shapes and forms following their finger movements. By moving side-to side in the same animated canvas they can change the colours and create layers.

Starry Night (Interactive):


Live 2D is an Interactive 3D animation of 2D images #DigInfo:Content is being produced to build an interactive application


Augmented/Virtual Reality

Fove (Virtual Reality Software)


Fove based in Tokyo is the first company to create a virtual reality headset that uses eye-tracking.  The startup founded by CEO Yuka Kojima and CTO Lochlainn Wilson. The name comes from the

This heatset allows users to control their movements within the games with their eyes and make eye-contact with characters.

The headset is not just for gaming but for people with physically debilitating conditions such as the Eye Play Piano Project and those with autism and asperger’s where they can interact with a character in a non-threatening environment–a-vr-display-that-tracks-your-eyes-518408795

Eye Play The Piano:

Eye Play The Piano is a collaborative project between the Tsukuba’s Special Needs Education School For The Physically challenged an FOVE. The idea of the project is to create a piano that can be played without hands through eye-tracking technology. The device recognises the user’s eye-movements. The user blinks at each of the panels which controls movements on the piano.

There are two modes Monotone Mode and Chorde mode allowing the user to play individual notes and chords and the user can change the sounds to assign to each mode.

 Interactive magazine:
Interactive Crayola colouring-book:

Interactive installation/display

Assembly (company)

V Motion Project

The Motion Project was a collaborative project between the agency Colenso BBDO and other people from a number of creative fields, to create a machine that turns motion into music for the client Frucor who are the makers of V energy drink. 

The interface uses real-time tracking to allow the dancer to control the audio. All the visuals and audio in the video were performed live. 

Humpback Whale (virtual museum)

Oasis by Everyware

Oasis I and II are instillations of a micro-world which people can interact. It is a surface covered with natural materials such as sand (as shown in the video), pebbles, water & leaves which can be moved around to create little pools in which the creatures swim, grow and reproduce. When the user makes the pool bigger the creatures spread out and more appear, when it is made smaller the creatures swim within the confined space. It uses a real-time computer visuion engine to interpret the physical state of the materials used in the instilation and populates creatures with various characteristics and controls their behaviors in real-time using a swarm intelligence has been implemented to simulate the flocking behaviors.

The technics used in visualizing the diverse motions of water creatures, mapping and morphing of textures and simulating surface ripples and Cummulative sine waves, Perlin noise and dynamics of a spring mesh network have been implemented to render the virtual world of Oasis.


Making room for baby: Animation reveals how a mother’s lungs rise, intestines shift and bladder is squashed during pregnancy

 The interactive tool, produced by the Chicago Museum of Science and Industry, tracks internal changes throughout the three trimesters over the 40-week period.


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