Interactive Animation & Technology in Museums/Galleries
Cat are a company that specialize in idea and concept development, visualizations, interactivity, motion graphics, Instore TV, digital signage, 3D animation, video, photo, touchscreens, sensors, lights, sound, websites, prints on different surfaces.
Some of their work includes:
INTERACTIVE SEAL FOR FJORD&BÆLT
Cat were contracted Fjord & Bælt experience center in Kerteminde to create an interactive display using a stuffed seal.
The seal is a real stuffed seal combined with built in sensors which allow visitors to learn about the functions of the different parts of the seal by touching different parts of the seal.
“THE STORM SURGE ROOM” FOR WADDEN SEA CENTER
In 1998 Cat were by commissioned the Wadden Sea center in Denmark to create a room for visitors to experience what a storm surge feels like and how it affects the wildlife. Videos, pictures, and surround sound, wind an other effects were used to recreate the effect of a storm surge.
Natural History Museum
Who do you think you really are? (interactive film)
This interactive film shown in the Museum’s Attenborough Studio guided by David Attenborough was awarded by British Universities Film and Video Council (BUFVC) for Learning on Screen Premier Award (multimedia). The film uses a mixture of CGI models developed with support of the Wellcome Trust, BBC natural history footage and interviews with leading Natural History Museum scientists.
During the film extinct creatures such as Coelophysis and Homo erectus and a tree of life appear to move around the studio and virtual gifts are offered by the scientists of the museum.
There are also extra features such as a 3D version of Lucy the ancient human species Australopithecus afarensis and other video-clips and forums.
NHM Alive App by Colossus Productions:
This app created by Colussus Productions for visitors to learn about 10 extinct animals; Gigantopithecus, Harpagornis, the Dodo, Smilodon, and the museum’s most famous dinosaur, Diplodocus selected by David Attenborough.
There are two modes; day-mode which features hi-res images, skeleton turntables and 360 panoramas of the museum spaces and night-mode which uses a security guard CCTV surveillance station and uses cinematic, photo-real CGI creatures created by award-winning animation studio ZOO. In this mode you can use a tactile torchlight device to search for the creatures in the dark. For each creature, when illuminated David provides written audio-guide specifically written for the app to tell stories of the creature when it was alive including timeline of life and shot short films especially created for app.
Archaeopteryx Hologram by Filmotastic
The rare archaeopteryx fossil was showcased at Extinct
Cultural heritage game in Museum, Château de Montfort-sur-Meu, in Britany
In May 2013 RE@CT created the first augmented video prototype of the augmented reality cultural heritage game for the Museum of the Château de Montfort-sur-Meu in Brittany (France). The game was part of an exhibition to teach school children about the history of the Lords of Montfort. It was created using using a multiple-camera system which includes a set HD cameras on pan/tilt heads to maintain a close-up view of the actor’s face and 12 static HD cameras, to capture the movements of the actors which were then turned the into 3D models for characters in the game. Scripts and algorithms were created to control the character’s interaction with the environment and allowed facial expressions to be exaggerated . The models were put together in Unity3D.
Interactive Animation/Technology in Performance
Interactive contemporary dance performance “Cinestetika”:
Starry Night (Interactive):
Fove (Virtual Reality Software)
Fove based in Tokyo is the first company to create a virtual reality headset that uses eye-tracking. The startup founded by CEO Yuka Kojima and CTO Lochlainn Wilson. The name comes from the
This heatset allows users to control their movements within the games with their eyes and make eye-contact with characters.
The headset is not just for gaming but for people with physically debilitating conditions such as the Eye Play Piano Project and those with autism and asperger’s where they can interact with a character in a non-threatening environment
Eye Play The Piano:
Eye Play The Piano is a collaborative project between the Tsukuba’s Special Needs Education School For The Physically challenged an FOVE. The idea of the project is to create a piano that can be played without hands through eye-tracking technology. The device recognises the user’s eye-movements. The user blinks at each of the panels which controls movements on the piano.
There are two modes Monotone Mode and Chorde mode allowing the user to play individual notes and chords and the user can change the sounds to assign to each mode.
V Motion Project
The Motion Project was a collaborative project between the agency Colenso BBDO and other people from a number of creative fields, to create a machine that turns motion into music for the client Frucor who are the makers of V energy drink.
The interface uses real-time tracking to allow the dancer to control the audio. All the visuals and audio in the video were performed live.
Humpback Whale (virtual museum)
Oasis by Everyware
Oasis I and II are instillations of a micro-world which people can interact. It is a surface covered with natural materials such as sand (as shown in the video), pebbles, water & leaves which can be moved around to create little pools in which the creatures swim, grow and reproduce. When the user makes the pool bigger the creatures spread out and more appear, when it is made smaller the creatures swim within the confined space. It uses a real-time computer visuion engine to interpret the physical state of the materials used in the instilation and populates creatures with various characteristics and controls their behaviors in real-time using a swarm intelligence has been implemented to simulate the flocking behaviors.
The technics used in visualizing the diverse motions of water creatures, mapping and morphing of textures and simulating surface ripples and Cummulative sine waves, Perlin noise and dynamics of a spring mesh network have been implemented to render the virtual world of Oasis.